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Re: Fishi eye list menu
Fri, December 17, 2004 - 1:57 PMFisheye Menu #2: Number of items initially readable: 0
Traditional Listbox #2: Number of items initially readable: 13
Nothing to see here, move along... -
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Re: Fishi eye list menu
Thu, January 13, 2005 - 2:32 AMThis can be easily fixed with starting the menu in a different state.
I think there is much to see - there is a menu where choosing the item requires one smooth motion - instead of switching back between the list and the bar. -
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Re: Fishi eye list menu
Thu, January 13, 2005 - 2:34 AMAnd it is easier to learn - you don't need to know what the bar is and why moving it upwards moves the list downwards.
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Re: Fishi eye list menu
Thu, January 13, 2005 - 7:41 AMthe distortion requires fitting all the items in the viewable region. the only reasonable initial state other than the one shown is auto-selecting the first item in the list (which has it's own issues when you require explicit selection). doing this obscures the fact that it's a list, it just looks like a weird graphic... maybe centering the distorted items would make it clearer? it also doesn't scale very well. everything is pretty much illegible to me at 1600x1200, and that's only with 40 items in the list.
as for the easier to learn part - come on, you really can't be serious. in an ideal world, where the user is a complete blank slate who has no previous exposure to any form of computer system, perhaps. i still wouldn't bet on it, but perhaps. but in the real world, where any user is constantly presented with scrollbars which behave consistently across a variety of operating systems, there is no way that the fisheye box is more intuitive. convergent affordances will always be more intuitive - for example, the scrollbar affordance can be used in various contexts, where the behavior is the same. it can be used to scroll through a list of items, or to scroll down a web page, for example. the fisheye list box is useful in the context of the list, but would be far less useful, and i'd personally find it annoying, in the context of scrolling down a webpage.
an alternative idea would be to activate hot spots in the traditional list box at the top and bottom regions of the box, which begin scrolling as the user enters them. kind of the best of both worlds, in theory at least. in practice, i've seen this done on a number of flash sites and the unexpected movement of the box is disconcerting. still, that's probably because it's unexpected - if it became more of a convention, it might be a good solution.
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Re: Fishi eye list menu
Thu, January 13, 2005 - 7:46 AMone more thing. even if you were to auto-select the first item in the fisheye menu, the number of initially visible items (3) is still far less than the traditional listbox. there is also no 'look ahead' - when i scroll down a bit in a traditional listbox, i can legibly read everything in the box, 10 items down. in the fisheye box, at any point in the list, only 3 (5 at a stretch) items are reliably viewable. -
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Re: Fishi eye list menu
Thu, January 13, 2005 - 10:44 AMThat is all valid, but for me is not enough to simply dismiss it as 'nothing to see'. It is an intriguing technique that can lead someone to some gui designer to new thinking tracks. -
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Re: Fishi eye list menu
Thu, January 13, 2005 - 10:49 AMyeah, sorry, i was just being sarcastic as usual. yes, it's an intriguing idea. unfortunately, it fails because, objectively, it isn't as good as what it's proposing to replace. it may have limited use in certain situations, but as far as interesting flash UI experiments go, Josh Davis of Praystation, for example, has come up with some concepts that really expand on existing control sets in a very intuitive way. I think he did a similar control to the fisheye demo but based more around navigation than scrolling lists.
which reminds me, i should check his site out again, as i haven't in over a year... -
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Re: Fishi eye list menu
Thu, February 10, 2005 - 1:44 PMI just ran across this, and remembered this thread:
patrickbaudisch.com/projects/fishnet/
Similar concept, far better (imo) application, from Microsoft's "VIBE" team (shudder).
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